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(Model name is expramsg.BIN inside mesh.CRF)Ī texture leftover from Dark Camelot which stays in both TDP and TG's game files, Unfortunately the model was never shipped with the game but the texture did ship with the game, with the name "oger2.GIF" in txt folder of the mesh.crf archive.Īsides from the one in the Little Big World section of The Sword mission (which is brushwork) there is a model for red dice in TDP, TG and Thief 2 The Metal Age which is not used by any of the official missions in-game. Staying in the game's files not doing anything, it was probably supposed to appear in Assassins at one point, having its special AI settings and attributes, with it being stronger than Ramirez' normal guards, It's also reused in Fan Missions, also it doesn't reappear in Thief 2 The Metal Age. The Spectre is reused in Fan Missions and doesn't make a comeback in Thief 2 The Metal Age (Model name is expapp2.BIN inside mesh.CRF archive) To attack, it rises into the air and waves its arms above its head.
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There is an unused predecessor of what we know now Apparitions, which is called The Spectre, It has no legs only a wide trailing gown. (Model name is cameraco.BIN inside the obj.CRF archive) There is an unused plant in the games' files (TDP/TG and Thief 2 The Metal Age) called the Periscope Plant, it is similar to the Periscope Eye that was used in Cragslceft Prison, it is possible that it could have been a prototype for what we know now as the Eyeball Plant from Thief 2 The Metal Age, It has the appearance of a leafy outdoor plant with a long and thin central stalk on the end of which is periscope lens. The Original model based on concept art appeared in the Thief Gold's hidden mission Blooper Reel. These were replaced with the Green unsexed bugbeasts that you see in the game.
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Originally the bugbeasts (named Bugdemon) appear Female and pink skinned. The file is a duplicate of the sounds in the English folder. In Thief Gold, RES/snd.CRF has a folder GUARD2, which contains TEST.ZIP. Each file within that subfolder is test audio that simply states what happened on a given bank, such as changing alert levels, being attacked, and so on. In The Dark Project, not Thief Gold, RES/snd.CRF is a compressed zip file, with a folder testvoic.
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