This may not be usable information, but this is as far as the "debugging" attempt will get before asking to find invarg.c (I have no idea what that is): I was not able to build the game from source, however I was able to select "debug" when pyrogenesis crashed now that VS is installed. My apologies for not knowing much about programming. Primary/default device is the Realtek, primary/default comm device is Sound Blaster Audigy FX pdb run with the -nosound argument VerinothSoundComponents.txt pdb DebugView-0AD-ManualOpenAL1170-nosound-Win32.LOG OpenAL Soft v1.17.0 DebugView-0AD-ManualOpenAL1170-Win32.LOG Screenshot of "failure to start" when run with no arguments OpenA元2.zip 0AD run with -quickstart (does not crash) _18-05-47.png DebugView output, lines 1-4 are calling thumbnail in windows on start menu. % LocalAppData%\0ad\logs\mainlog.html DebugView-0AD-Win32.LOG I have searched for posts containing words related to what the problem could be (assuming sound engine/driver?) and I have come up with nothing. I am running Win10 on an AMD cpu with a single Nvidia GTX970 with two displays.
dll's with various versions and reinstalling MSVCR itself, both 32 and 64 bit. Report Id: 98d8be25-ddae-4ef3-902b-69669db350a9įaulting package-relative application ID: alpha\binaries\system\pyrogenesis.exeįaulting module path: C:\0AD\0 A.D.
The only recurring error in Windows Event Viewer is:įaulting application name: pyrogenesis.exe, version: 0.0.0.0, time stamp: 0x564f8922įaulting module name: MSVCR120.dll, version: 5.1, time stamp: 0x524f7ce6įaulting application start time: 0x01d12ad02756e986įaulting application path: C:\0AD\0 A.D.